removed obsolete toon animation code (done by global animations now)
[rocksndiamonds.git] / src / libgame / toons.c
index 34fa8fbb675f157256375535116f9938538f239e..50a164af9c09aeb55ab9984122b41d2cf5a6e923 100644 (file)
@@ -13,9 +13,6 @@
 #include "misc.h"
 
 
-static struct ToonScreenInfo screen_info;
-
-
 /* ========================================================================= */
 /* generic animation frame calculation                                       */
 /* ========================================================================= */
@@ -71,311 +68,3 @@ int getAnimationFrame(int num_frames, int delay, int mode, int start_frame,
 
   return frame;
 }
-
-
-/* ========================================================================= */
-/* toon animation functions                                                  */
-/* ========================================================================= */
-
-static int get_toon_direction(char *direction_string_raw)
-{
-  char *direction_string = getStringToLower(direction_string_raw);
-  int direction = (strEqual(direction_string, "left")  ? MV_LEFT :
-                  strEqual(direction_string, "right") ? MV_RIGHT :
-                  strEqual(direction_string, "up")    ? MV_UP :
-                  strEqual(direction_string, "down")  ? MV_DOWN :
-                  MV_NONE);
-
-  free(direction_string);
-
-  return direction;
-}
-
-void InitToonScreen(Bitmap *save_buffer,
-                   void (*update_function)(void),
-                   void (*prepare_backbuffer_function)(void),
-                   boolean (*redraw_needed_function)(void),
-                   struct ToonInfo *toons, int num_toons,
-                   int startx, int starty,
-                   int width, int height,
-                   int frame_delay_value)
-{
-  screen_info.save_buffer = save_buffer;
-  screen_info.update_function = update_function;
-  screen_info.prepare_backbuffer_function = prepare_backbuffer_function;
-  screen_info.redraw_needed_function = redraw_needed_function;
-  screen_info.toons = toons;
-  screen_info.num_toons = num_toons;
-  screen_info.startx = startx;
-  screen_info.starty = starty;
-  screen_info.width = width;
-  screen_info.height = height;
-  screen_info.frame_delay_value = frame_delay_value;
-}
-
-void DrawAnim(Bitmap *toon_bitmap, int src_x, int src_y, int width, int height,
-             int dest_x, int dest_y, int pad_x, int pad_y)
-{
-  int pad_dest_x = dest_x - pad_x;
-  int pad_dest_y = dest_y - pad_y;
-  int pad_width  = width  + 2 * pad_x;
-  int pad_height = height + 2 * pad_y;
-  int buffer_x = 0;
-  int buffer_y = 0;
-
-  /* correct values to avoid off-screen blitting (start position) */
-  if (pad_dest_x < screen_info.startx)
-  {
-    pad_width -= (screen_info.startx - pad_dest_x);
-    pad_dest_x = screen_info.startx;
-  }
-  if (pad_dest_y < screen_info.starty)
-  {
-    pad_height -= (screen_info.starty - pad_dest_y);
-    pad_dest_y = screen_info.starty;
-  }
-
-  /* correct values to avoid off-screen blitting (blit size) */
-  if (pad_width > screen_info.width)
-    pad_width = screen_info.width;
-  if (pad_height > screen_info.height)
-    pad_height = screen_info.height;
-
-  /* special method to avoid flickering interference with BackToFront() */
-  BlitBitmap(backbuffer, screen_info.save_buffer, pad_dest_x, pad_dest_y,
-            pad_width, pad_height, buffer_x, buffer_y);
-  BlitBitmapMasked(toon_bitmap, backbuffer, src_x, src_y, width, height,
-                  dest_x, dest_y);
-  BlitBitmap(backbuffer, window, pad_dest_x, pad_dest_y, pad_width, pad_height,
-            pad_dest_x, pad_dest_y);
-
-  screen_info.update_function();
-
-  BlitBitmap(screen_info.save_buffer, backbuffer, buffer_x, buffer_y,
-            pad_width, pad_height, pad_dest_x, pad_dest_y);
-
-  /* prevent immediate redraw of restored toon area in backbuffer */
-  redraw_mask = REDRAW_NONE;
-}
-
-boolean AnimateToon(int toon_nr, boolean restart)
-{
-  static unsigned int animation_frame_counter = 0;
-  static int pos_x = 0, pos_y = 0;
-  static int delta_x = 0, delta_y = 0;
-  static int frame = 0;
-  static boolean horiz_move, vert_move;
-  static unsigned int anim_delay = 0;
-  static unsigned int anim_delay_value = 0;
-  static int width,height;
-  static int pad_x,pad_y;
-  static int cut_x,cut_y;
-  static int src_x, src_y;
-  static int dest_x, dest_y;
-  struct ToonInfo *anim = &screen_info.toons[toon_nr];
-  Bitmap *anim_bitmap = screen_info.toons[toon_nr].bitmap;
-  int direction = get_toon_direction(anim->direction);
-
-  if (restart)
-  {
-    horiz_move = (direction & (MV_LEFT | MV_RIGHT));
-    vert_move = (direction & (MV_UP | MV_DOWN));
-    anim_delay_value = anim->step_delay * screen_info.frame_delay_value;
-
-    frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
-                             anim->anim_mode, anim->anim_start_frame,
-                             animation_frame_counter++);
-
-    if (horiz_move)
-    {
-      int pos_bottom = screen_info.height - anim->height;
-
-      if (strEqual(anim->position, "top"))
-       pos_y = 0;
-      else if (strEqual(anim->position, "bottom"))
-       pos_y = pos_bottom;
-      else if (strEqual(anim->position, "upper"))
-       pos_y = GetSimpleRandom(pos_bottom / 2);
-      else if (strEqual(anim->position, "lower"))
-       pos_y = pos_bottom / 2 + GetSimpleRandom(pos_bottom / 2);
-      else
-       pos_y = GetSimpleRandom(pos_bottom);
-
-      if (direction == MV_RIGHT)
-      {
-       delta_x = anim->step_offset;
-       pos_x = -anim->width + delta_x;
-      }
-      else
-      {
-       delta_x = -anim->step_offset;
-       pos_x = screen_info.width + delta_x;
-      }
-
-      delta_y = 0;
-    }
-    else
-    {
-      int pos_right = screen_info.width - anim->width;
-
-      if (strEqual(anim->position, "left"))
-       pos_x = 0;
-      else if (strEqual(anim->position, "right"))
-       pos_x = pos_right;
-      else
-       pos_x = GetSimpleRandom(pos_right);
-
-      if (direction == MV_DOWN)
-      {
-       delta_y = anim->step_offset;
-       pos_y = -anim->height + delta_y;
-      }
-      else
-      {
-       delta_y = -anim->step_offset;
-       pos_y = screen_info.height + delta_y;
-      }
-
-      delta_x = 0;
-    }
-  }
-
-  if (pos_x <= -anim->width        - anim->step_offset ||
-      pos_x >=  screen_info.width  + anim->step_offset ||
-      pos_y <= -anim->height       - anim->step_offset ||
-      pos_y >=  screen_info.height + anim->step_offset)
-    return TRUE;
-
-  if (!DelayReached(&anim_delay, anim_delay_value))
-  {
-    if (screen_info.redraw_needed_function() && !restart)
-      DrawAnim(anim_bitmap,
-              src_x + cut_x, src_y + cut_y,
-              width, height,
-              screen_info.startx + dest_x,
-              screen_info.starty + dest_y,
-              pad_x, pad_y);
-
-    return FALSE;
-  }
-
-  if (pos_x < -anim->width)
-    pos_x = -anim->width;
-  else if (pos_x > screen_info.width)
-    pos_x = screen_info.width;
-  if (pos_y < -anim->height)
-    pos_y = -anim->height;
-  else if (pos_y > screen_info.height)
-    pos_y = screen_info.height;
-
-  pad_x = (horiz_move ? anim->step_offset : 0);
-  pad_y = (vert_move  ? anim->step_offset : 0);
-  src_x = anim->src_x + frame * anim->width;
-  src_y = anim->src_y;
-  dest_x = pos_x;
-  dest_y = pos_y;
-  cut_x = cut_y = 0;
-  width  = anim->width;
-  height = anim->height;
-
-  if (pos_x < 0)
-  {
-    dest_x = 0;
-    width += pos_x;
-    cut_x = -pos_x;
-  }
-  else if (pos_x > screen_info.width - anim->width)
-    width -= (pos_x - (screen_info.width - anim->width));
-
-  if (pos_y < 0)
-  {
-    dest_y = 0;
-    height += pos_y;
-    cut_y = -pos_y;
-  }
-  else if (pos_y > screen_info.height - anim->height)
-    height -= (pos_y - (screen_info.height - anim->height));
-
-  DrawAnim(anim_bitmap,
-          src_x + cut_x, src_y + cut_y,
-          width, height,
-          screen_info.startx + dest_x,
-          screen_info.starty + dest_y,
-          pad_x, pad_y);
-
-  pos_x += delta_x;
-  pos_y += delta_y;
-
-  frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
-                           anim->anim_mode, anim->anim_start_frame,
-                           animation_frame_counter++);
-
-  return FALSE;
-}
-
-void HandleAnimation(int mode)
-{
-  static unsigned int animstart_delay = -1;
-  static unsigned int animstart_delay_value = 0;
-  static boolean anim_running = FALSE;
-  static boolean anim_restart = TRUE;
-  static boolean reset_delay = TRUE;
-  static int toon_nr = 0;
-
-  if (!setup.toons || screen_info.num_toons == 0)
-    return;
-
-  /* this may happen after reloading graphics and redefining "num_toons" */
-  if (toon_nr >= screen_info.num_toons)
-    anim_restart = TRUE;
-
-  switch(mode)
-  {
-    case ANIM_START:
-      screen_info.prepare_backbuffer_function();
-
-      anim_running = TRUE;
-      anim_restart = TRUE;
-      reset_delay = TRUE;
-
-      return;
-
-    case ANIM_CONTINUE:
-      if (!anim_running)
-       return;
-
-      break;
-
-    case ANIM_STOP:
-      if (anim_running)
-      {
-       redraw_mask |= REDRAW_FIELD;
-
-       screen_info.update_function();
-
-       anim_running = FALSE;
-      }
-
-      return;
-
-    default:
-      break;
-  }
-
-  if (reset_delay)
-  {
-    animstart_delay = Counter();
-    animstart_delay_value = GetSimpleRandom(3000);
-    reset_delay = FALSE;
-  }
-
-  if (anim_restart)
-  {
-    if (!DelayReached(&animstart_delay, animstart_delay_value))
-      return;
-
-    toon_nr = GetSimpleRandom(screen_info.num_toons);
-  }
-
-  anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);
-}