#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
+/* values for drawing target for global border */
+#define DRAW_BORDER_TO_BACKBUFFER 0
+#define DRAW_BORDER_TO_SCREEN 1
+
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)