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added function for getting current draw deactivation mask
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 2f6c2809fff688814c214e9030b4975d5e5e3f16..bec4097365c6afe914b1c9a39dc0a51868787fef 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1476,6
+1476,7
@@
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
+int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);