added text input setup option to configure network server hostname
[rocksndiamonds.git] / src / libgame / system.h
index a8cf2a25e800389504d6adb159ea7acbfe853754..ae23c9240cddb235b0cc4333cfa9d97fb3bcb18c 100644 (file)
 #define SPECIAL_RENDERING_DEFAULT      SPECIAL_RENDERING_BITMAP
 #endif
 
+/* values for vertical screen retrace synchronization (vsync) */
+#define STR_VSYNC_MODE_OFF             "off"
+#define STR_VSYNC_MODE_NORMAL          "normal"
+#define STR_VSYNC_MODE_ADAPTIVE                "adaptive"
+
+#define STR_VSYNC_MODE_DEFAULT         STR_VSYNC_MODE_OFF
+
+#define VSYNC_MODE_OFF                 0
+#define VSYNC_MODE_NORMAL              1
+#define VSYNC_MODE_ADAPTIVE            -1
+
+#define VSYNC_MODE_DEFAULT             VSYNC_MODE_OFF
+
+/* values for network server settings */
+#define STR_NETWORK_AUTO_DETECT                "auto_detect_network_server"
+#define STR_NETWORK_AUTO_DETECT_SETUP  "(auto detect network server)"
+
 /* values for touch control */
 #define TOUCH_CONTROL_OFF              "off"
 #define TOUCH_CONTROL_VIRTUAL_BUTTONS  "virtual_buttons"
@@ -919,6 +936,7 @@ struct VideoSystemInfo
   int window_scaling_percent;
   char *window_scaling_quality;
   int screen_rendering_mode;
+  int vsync_mode;
 
   unsigned int frame_delay;
   unsigned int frame_delay_value;
@@ -1265,6 +1283,7 @@ struct SetupInfo
   int window_scaling_percent;
   char *window_scaling_quality;
   char *screen_rendering_mode;
+  char *vsync_mode;
   boolean ask_on_escape;
   boolean ask_on_escape_editor;
   boolean quick_switch;
@@ -1288,6 +1307,7 @@ struct SetupInfo
 
   boolean network_mode;
   int network_player_nr;
+  char *network_server_hostname;
 
   struct SetupAutoSetupInfo auto_setup;
   struct SetupEditorInfo editor;