/* values for drawing target for global border */
#define DRAW_BORDER_TO_BACKBUFFER 0
#define DRAW_BORDER_TO_SCREEN 1
+#define DRAW_BORDER_TO_FADE_SOURCE 2
+#define DRAW_BORDER_TO_FADE_TARGET 3
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;
+ int fade_border_source_status;
+ int fade_border_target_status;
Bitmap *masked_border_bitmap_ptr;
#if USE_FINAL_SCREEN_BITMAP