changed drawing of global borders to more generic approach (again)
[rocksndiamonds.git] / src / libgame / system.h
index c48826373f810021bc18b9df6f663454a5035364..7e6bcc1f812150d0d2ea611f80951871f5be0b85 100644 (file)
@@ -819,6 +819,8 @@ struct GfxInfo
   Bitmap *fade_bitmap_target;
   Bitmap *fade_bitmap_black;
 
+  Bitmap *masked_border_bitmap_ptr;
+
 #if USE_FINAL_SCREEN_BITMAP
   Bitmap *final_screen_bitmap;
 #endif