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removed support for 'real' (non-desktop) fullscreen mode for all targets
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 11e28ad6f93e28c250d4d32e42e55d5bc1a16106..593b245010806f0224515685d3cfd9ba135845f9 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-730,11
+730,6
@@
struct OptionInfo
boolean debug;
};
boolean debug;
};
-struct ScreenModeInfo
-{
- int width, height;
-};
-
struct VideoSystemInfo
{
int default_depth;
struct VideoSystemInfo
{
int default_depth;
@@
-744,8
+739,6
@@
struct VideoSystemInfo
boolean fullscreen_available;
boolean fullscreen_enabled;
boolean fullscreen_initial;
boolean fullscreen_available;
boolean fullscreen_enabled;
boolean fullscreen_initial;
- struct ScreenModeInfo *fullscreen_modes;
- char *fullscreen_mode_current;
boolean window_scaling_available;
int window_scaling_percent;
boolean window_scaling_available;
int window_scaling_percent;
@@
-1011,7
+1004,6
@@
struct SetupInfo
boolean skip_levels;
boolean time_limit;
boolean fullscreen;
boolean skip_levels;
boolean time_limit;
boolean fullscreen;
- char *fullscreen_mode;
int window_scaling_percent;
char *window_scaling_quality;
boolean ask_on_escape;
int window_scaling_percent;
char *window_scaling_quality;
boolean ask_on_escape;