fixed default video depth not being initialized in headless mode
[rocksndiamonds.git] / src / libgame / system.c
index aa9a4de14c44f06717528e76d269fa2abc388bde..ce418468d15f87741ba7a2945118d422065ee6d1 100644 (file)
@@ -421,6 +421,11 @@ void LimitScreenUpdates(boolean enable)
   SDLLimitScreenUpdates(enable);
 }
 
+void InitVideoDefaults(void)
+{
+  video.default_depth = 32;
+}
+
 void InitVideoDisplay(void)
 {
   if (program.headless)