added function for getting current draw deactivation mask
[rocksndiamonds.git] / src / libgame / system.c
index 5ccf3fb3784650147bc1f70aed77af72925dd0bb..a10016dc94f8e69967b0a950a536f3d217e76739 100644 (file)
@@ -300,7 +300,18 @@ void InitGfxOtherSettings()
 
 void InitOverlayInfo()
 {
+  overlay.enabled = FALSE;
   overlay.active = FALSE;
+
+#if defined(PLATFORM_ANDROID)
+  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+    overlay.enabled = TRUE;
+#endif
+}
+
+void SetOverlayEnabled(boolean enabled)
+{
+  overlay.enabled = enabled;
 }
 
 void SetOverlayActive(boolean active)
@@ -318,6 +329,11 @@ void SetDrawDeactivationMask(int draw_deactivation_mask)
   gfx.draw_deactivation_mask = draw_deactivation_mask;
 }
 
+int GetDrawDeactivationMask()
+{
+  return gfx.draw_deactivation_mask;
+}
+
 void SetDrawBackgroundMask(int draw_background_mask)
 {
   gfx.draw_background_mask = draw_background_mask;
@@ -1634,3 +1650,8 @@ boolean CheckJoystickOpened(int nr)
 {
   return SDLCheckJoystickOpened(nr);
 }
+
+void ClearJoystickState()
+{
+  SDLClearJoystickState();
+}