added function for getting current draw deactivation mask
[rocksndiamonds.git] / src / libgame / system.c
index 2b283c1a0c5d6813b7b533d30a1c10b1c66f21d6..a10016dc94f8e69967b0a950a536f3d217e76739 100644 (file)
@@ -329,6 +329,11 @@ void SetDrawDeactivationMask(int draw_deactivation_mask)
   gfx.draw_deactivation_mask = draw_deactivation_mask;
 }
 
+int GetDrawDeactivationMask()
+{
+  return gfx.draw_deactivation_mask;
+}
+
 void SetDrawBackgroundMask(int draw_background_mask)
 {
   gfx.draw_background_mask = draw_background_mask;
@@ -1645,3 +1650,8 @@ boolean CheckJoystickOpened(int nr)
 {
   return SDLCheckJoystickOpened(nr);
 }
+
+void ClearJoystickState()
+{
+  SDLClearJoystickState();
+}