char *setLevelArtworkDir(TreeInfo *);
+char *getProgramMainDataPath(char *, char *);
char *getProgramConfigFilename(char *);
char *getTapeFilename(int);
char *getSolutionTapeFilename(int);
void LoadLevelArtworkInfo(void);
void AddUserLevelSetToLevelInfo(char *);
-boolean UpdateUserLevelSet(char *, char *, char *, int, int);
-boolean CreateUserLevelSet(char *, char *, char *, int, int);
+boolean UpdateUserLevelSet(char *, char *, char *, int);
+boolean CreateUserLevelSet(char *, char *, char *, int);
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);