rnd-20111007-1-src
[rocksndiamonds.git] / src / libgame / setup.c
index 3ccc53524dcb5d49e88f0501750965570215e10c..a2cc00ad56206797539e95b97c7ac1181c59435d 100644 (file)
@@ -1630,6 +1630,7 @@ SetupFileList *addListEntry(SetupFileList *list, char *token, char *value)
     return addListEntry(list->next, token, value);
 }
 
+#if 0
 #ifdef DEBUG
 static void printSetupFileList(SetupFileList *list)
 {
@@ -1642,6 +1643,7 @@ static void printSetupFileList(SetupFileList *list)
   printSetupFileList(list->next);
 }
 #endif
+#endif
 
 #ifdef DEBUG
 DEFINE_HASHTABLE_INSERT(insert_hash_entry, char, char);
@@ -2603,7 +2605,11 @@ static void setTreeInfoToDefaultsFromParent(TreeInfo *ti, TreeInfo *parent)
     ti->last_level = 0;
     ti->level_group = FALSE;
     ti->handicap_level = 0;
+#if 1
+    ti->readonly = parent->readonly;
+#else
     ti->readonly = TRUE;
+#endif
     ti->handicap = TRUE;
     ti->skip_levels = FALSE;
   }
@@ -2675,7 +2681,7 @@ static TreeInfo *getTreeInfoCopy(TreeInfo *ti)
   return ti_copy;
 }
 
-static void freeTreeInfo(TreeInfo *ti)
+void freeTreeInfo(TreeInfo *ti)
 {
   if (ti == NULL)
     return;
@@ -3057,8 +3063,8 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
                                          char *directory_name)
 {
 #if 0
-  static unsigned long progress_delay = 0;
-  unsigned long progress_delay_value = 100;    /* (in milliseconds) */
+  static unsigned int progress_delay = 0;
+  unsigned int progress_delay_value = 100;     /* (in milliseconds) */
 #endif
   char *directory_path = getPath2(level_directory, directory_name);
   char *filename = getPath2(directory_path, LEVELINFO_FILENAME);
@@ -3137,6 +3143,12 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
   leveldir_new->in_user_dir =
     (!strEqual(leveldir_new->basepath, options.level_directory));
 
+#if 0
+  printf("::: '%s' -> %d\n",
+        leveldir_new->identifier,
+        leveldir_new->in_user_dir);
+#endif
+
   /* adjust some settings if user's private level directory was detected */
   if (leveldir_new->sort_priority == LEVELCLASS_UNDEFINED &&
       leveldir_new->in_user_dir &&
@@ -3615,8 +3627,8 @@ void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node,
                                  LevelDirTree *level_node)
 {
 #if 0
-  static unsigned long progress_delay = 0;
-  unsigned long progress_delay_value = 100;    /* (in milliseconds) */
+  static unsigned int progress_delay = 0;
+  unsigned int progress_delay_value = 100;     /* (in milliseconds) */
 #endif
   int type = (*artwork_node)->type;
 
@@ -4019,10 +4031,17 @@ void LoadLevelSetup_SeriesInfo()
   char *filename;
   SetupFileHash *level_setup_hash = NULL;
   char *level_subdir = leveldir_current->subdir;
+  int i;
 
   /* always start with reliable default values */
   level_nr = leveldir_current->first_level;
 
+  for (i = 0; i < MAX_LEVELS; i++)
+  {
+    LevelStats_setPlayed(i, 0);
+    LevelStats_setSolved(i, 0);
+  }
+
   checkSeriesInfo(leveldir_current);
 
   /* ----------------------------------------------------------------------- */
@@ -4037,6 +4056,8 @@ void LoadLevelSetup_SeriesInfo()
   {
     char *token_value;
 
+    /* get last played level in this level set */
+
     token_value = getHashEntry(level_setup_hash, TOKEN_STR_LAST_PLAYED_LEVEL);
 
     if (token_value)
@@ -4049,6 +4070,8 @@ void LoadLevelSetup_SeriesInfo()
        level_nr = leveldir_current->last_level;
     }
 
+    /* get handicap level in this level set */
+
     token_value = getHashEntry(level_setup_hash, TOKEN_STR_HANDICAP_LEVEL);
 
     if (token_value)
@@ -4066,6 +4089,31 @@ void LoadLevelSetup_SeriesInfo()
       leveldir_current->handicap_level = level_nr;
     }
 
+    /* get number of played and solved levels in this level set */
+
+    BEGIN_HASH_ITERATION(level_setup_hash, itr)
+    {
+      char *token = HASH_ITERATION_TOKEN(itr);
+      char *value = HASH_ITERATION_VALUE(itr);
+
+      if (strlen(token) == 3 &&
+         token[0] >= '0' && token[0] <= '9' &&
+         token[1] >= '0' && token[1] <= '9' &&
+         token[2] >= '0' && token[2] <= '9')
+      {
+       int level_nr = atoi(token);
+
+       if (value != NULL)
+         LevelStats_setPlayed(level_nr, atoi(value));  /* read 1st column */
+
+       value = strchr(value, ' ');
+
+       if (value != NULL)
+         LevelStats_setSolved(level_nr, atoi(value));  /* read 2nd column */
+      }
+    }
+    END_HASH_ITERATION(hash, itr)
+
     checkSetupFileHashIdentifier(level_setup_hash, filename,
                                 getCookie("LEVELSETUP"));
 
@@ -4084,6 +4132,7 @@ void SaveLevelSetup_SeriesInfo()
   char *level_nr_str = int2str(level_nr, 0);
   char *handicap_level_str = int2str(leveldir_current->handicap_level, 0);
   FILE *file;
+  int i;
 
   /* ----------------------------------------------------------------------- */
   /* ~/.<program>/levelsetup/<level series>/levelsetup.conf                  */
@@ -4104,8 +4153,24 @@ void SaveLevelSetup_SeriesInfo()
                                                 getCookie("LEVELSETUP")));
   fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_LEVEL,
                                               level_nr_str));
-  fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL,
-                                              handicap_level_str));
+  fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL,
+                                                handicap_level_str));
+
+  for (i = leveldir_current->first_level; i <= leveldir_current->last_level;
+       i++)
+  {
+    if (LevelStats_getPlayed(i) > 0 ||
+       LevelStats_getSolved(i) > 0)
+    {
+      char token[16];
+      char value[16];
+
+      sprintf(token, "%03d", i);
+      sprintf(value, "%d %d", LevelStats_getPlayed(i), LevelStats_getSolved(i));
+
+      fprintf(file, "%s\n", getFormattedSetupEntry(token, value));
+    }
+  }
 
   fclose(file);
 
@@ -4113,3 +4178,37 @@ void SaveLevelSetup_SeriesInfo()
 
   free(filename);
 }
+
+int LevelStats_getPlayed(int nr)
+{
+  return (nr >= 0 && nr < MAX_LEVELS ? level_stats[nr].played : 0);
+}
+
+int LevelStats_getSolved(int nr)
+{
+  return (nr >= 0 && nr < MAX_LEVELS ? level_stats[nr].solved : 0);
+}
+
+void LevelStats_setPlayed(int nr, int value)
+{
+  if (nr >= 0 && nr < MAX_LEVELS)
+    level_stats[nr].played = value;
+}
+
+void LevelStats_setSolved(int nr, int value)
+{
+  if (nr >= 0 && nr < MAX_LEVELS)
+    level_stats[nr].solved = value;
+}
+
+void LevelStats_incPlayed(int nr)
+{
+  if (nr >= 0 && nr < MAX_LEVELS)
+    level_stats[nr].played++;
+}
+
+void LevelStats_incSolved(int nr)
+{
+  if (nr >= 0 && nr < MAX_LEVELS)
+    level_stats[nr].solved++;
+}