fixed small bug with (unused) bad path in level info tree top node
[rocksndiamonds.git] / src / libgame / setup.c
index 62a8322a78ade618840ef4cd0d3a13ee30945376..80d224e5747fe3f6eeedf77808e168c159541c87 100644 (file)
@@ -2649,7 +2649,7 @@ static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first)
   setString(&ti_new->name_sorting, ti_new->name);
 
   setString(&ti_new->subdir, STRING_TOP_DIRECTORY);
-  setString(&ti_new->fullpath, node_first->fullpath);
+  setString(&ti_new->fullpath, ".");
 
   ti_new->sort_priority = node_first->sort_priority;;
   ti_new->latest_engine = node_first->latest_engine;