{
/* 1st try: look for special artwork configured in level series config */
filename = getPath2(getLevelArtworkDir(TREE_TYPE_GRAPHICS_DIR), basename);
+#if 1
+ if (strcmp(basename, "RocksScreen.pcx") == 0)
+ printf("::: check 1: filename '%s'\n", filename);
+#endif
if (fileExists(filename))
return filename;
/* 2nd try: look for special artwork in current level series directory */
filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
+#if 1
+ if (strcmp(basename, "RocksScreen.pcx") == 0)
+ printf("::: check 2: filename '%s'\n", filename);
+#endif
if (fileExists(filename))
return filename;
/* 3rd try: look for special artwork in configured artwork directory */
filename = getPath2(getSetupArtworkDir(artwork.gfx_current), basename);
+#if 1
+ if (strcmp(basename, "RocksScreen.pcx") == 0)
+ printf("::: check 3: filename '%s'\n", filename);
+#endif
if (fileExists(filename))
return filename;
/* 4th try: look for default artwork in new default artwork directory */
filename = getPath2(getDefaultGraphicsDir(GRAPHICS_SUBDIR), basename);
+#if 1
+ if (strcmp(basename, "RocksScreen.pcx") == 0)
+ printf("::: check 4: filename '%s'\n", filename);
+#endif
if (fileExists(filename))
return filename;
/* 5th try: look for default artwork in old default artwork directory */
filename = getPath2(options.graphics_directory, basename);
+#if 1
+ if (strcmp(basename, "RocksScreen.pcx") == 0)
+ printf("::: check 5: filename '%s'\n", filename);
+#endif
if (fileExists(filename))
return filename;