removed support for 'real' (non-desktop) fullscreen mode for SDL2 target
[rocksndiamonds.git] / src / libgame / sdl.h
index 7cc3b459612f15556249ca3544657b7537f63b08..7ffb0c25e8dc5281ada68ad2de4a83506eed353e 100644 (file)
 #if defined(PLATFORM_ANDROID)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #elif defined(TARGET_SDL2)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #else  // SDL 1.2
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
@@ -435,6 +433,7 @@ struct MouseCursorInfo
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
 void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);