removed support for 'real' (non-desktop) fullscreen mode for SDL2 target
[rocksndiamonds.git] / src / libgame / sdl.h
index 121b15bf65769f6fad34e2fe02565ea2bfbe0145..7ffb0c25e8dc5281ada68ad2de4a83506eed353e 100644 (file)
 #if defined(PLATFORM_ANDROID)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #elif defined(TARGET_SDL2)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #else  // SDL 1.2
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE