fixed (reactivated) global animations (toons) for SDL 1.2 target
[rocksndiamonds.git] / src / libgame / sdl.h
index fe4bf7daef4bc8bdf2fc5467a10bcd9a3923e701..3a00cb1136a5ea745960b8d776dc97b68b85e77d 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Artsoft Retro-Game Library                               *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* sdl.h                                                    *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// sdl.h
+// ============================================================================
 
 #ifndef SDL_H
 #define SDL_H
 #if defined(PLATFORM_ANDROID)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #elif defined(TARGET_SDL2)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #else  // SDL 1.2
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
 #endif
 
+#if defined(TARGET_SDL2)
+#define USE_FINAL_SCREEN_BITMAP        FALSE
+#else
+#define USE_FINAL_SCREEN_BITMAP        TRUE
+#endif
+
 #define CURSOR_MAX_WIDTH       32
 #define CURSOR_MAX_HEIGHT      32
 
@@ -94,12 +96,6 @@ typedef SDL_Event            ExposeEvent;
 typedef SDL_Event              FocusChangeEvent;
 typedef SDL_Event              ClientMessageEvent;
 
-typedef int                    GC;
-typedef int                    Pixmap;
-typedef int                    Display;
-typedef int                    Visual;
-typedef int                    Colormap;
-
 
 /* structure definitions */
 
@@ -110,8 +106,10 @@ struct SDLSurfaceInfo
   int width, height;
   SDL_Surface *surface;
   SDL_Surface *surface_masked;
-  GC gc;
-  GC stored_clip_gc;
+#if defined(TARGET_SDL2)
+  SDL_Texture *texture;
+  SDL_Texture *texture_masked;
+#endif
 };
 
 struct MouseCursorInfo
@@ -436,6 +434,11 @@ struct MouseCursorInfo
 
 /* SDL function definitions */
 
+boolean SDLSetNativeSurface(SDL_Surface **);
+SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
+void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
+
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
@@ -453,6 +456,7 @@ boolean SDLSetVideoMode(DrawBuffer **, boolean);
 void SDLCreateBitmapContent(Bitmap *, int, int, int);
 void SDLFreeBitmapPointers(Bitmap *);
 void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
+void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int);
 void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
 void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
                      void (*draw_border_function)(void));
@@ -464,7 +468,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel);
 void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
 void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
 
-void SDLZoomBitmap(Bitmap *, Bitmap *);
+Bitmap *SDLZoomBitmap(Bitmap *, int, int);
 
 Bitmap *SDLLoadImage(char *);