fixed using unsupported rendering mode from config file with SDL1 target
[rocksndiamonds.git] / src / libgame / sdl.h
index bad3037cde3668a2e2722b0c22115856b4fbb13a..2402ca522a159ab2c72ce404cf38a2e8fb9cb4b7 100644 (file)
@@ -437,12 +437,11 @@ void SDLFreeBitmapTextures(Bitmap *);
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
 void SDLSetWindowScalingQuality(char *);
-void SDLSetScreenRenderingMode(char *);
 void SDLSetWindowFullscreen(boolean);
 #endif
 
+void SDLSetScreenRenderingMode(char *);
 void SDLRedrawWindow();
-
 void SDLSetWindowTitle(void);
 
 void SDLLimitScreenUpdates(boolean);