small fix to prevent compilation warning for SDL1 target
[rocksndiamonds.git] / src / libgame / sdl.c
index bf00eadbcc4c422e3401a81a1f08dfbebe4bad70..913205aaa6d5893a1cc6150519feec18a6ec6057 100644 (file)
@@ -788,12 +788,12 @@ void SDLSetWindowFullscreen(boolean fullscreen)
     video.fullscreen_initial = FALSE;
   }
 }
+#endif
 
 void SDLRedrawWindow()
 {
   UpdateScreen_WithoutFrameDelay(NULL);
 }
-#endif
 
 void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height,
                            int depth)