// copy global masked border to render target buffer, if defined
if (gfx.draw_global_border_function != NULL)
- gfx.draw_global_border_function(REDRAW_ALL);
+ gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN);
// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
// copy global masked border to render target buffer, if defined
if (gfx.draw_global_border_function != NULL)
- gfx.draw_global_border_function(REDRAW_ALL);
+ gfx.draw_global_border_function(DRAW_BORDER_TO_SCREEN);
// copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)