fixed custom graphics for dragon flames not being correctly scaled up/down
[rocksndiamonds.git] / src / init.c
index d0422650ab5ee09b34c1b6e5b0d5b57cfd124e6c..eac5ad1f598e2e75411105c2f65216e6ba71fe72 100644 (file)
@@ -170,6 +170,18 @@ void InitElementSmallImages()
 
   static int special_graphics[] =
   {
+    IMG_FLAMES_1_LEFT,
+    IMG_FLAMES_2_LEFT,
+    IMG_FLAMES_3_LEFT,
+    IMG_FLAMES_1_RIGHT,
+    IMG_FLAMES_2_RIGHT,
+    IMG_FLAMES_3_RIGHT,
+    IMG_FLAMES_1_UP,
+    IMG_FLAMES_2_UP,
+    IMG_FLAMES_3_UP,
+    IMG_FLAMES_1_DOWN,
+    IMG_FLAMES_2_DOWN,
+    IMG_FLAMES_3_DOWN,
     IMG_EDITOR_ELEMENT_BORDER,
     IMG_EDITOR_ELEMENT_BORDER_INPUT,
     IMG_EDITOR_CASCADE_LIST,
@@ -555,7 +567,7 @@ void InitGlobalAnimGraphicInfo()
     int j = GLOBAL_ANIM_ID_PART_BASE;
     int k = GFX_SPECIAL_ARG_DEFAULT;
 
-    global_anim_info[i].graphic[j][k] = IMG_GLOBAL_ANIM_1_GFX + i;
+    global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
   }
 
   /* initialize global animation definitions from dynamic configuration */