{
int special = -1;
- if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+ if (game_status >= GAME_MODE_TITLE_INITIAL &&
+ game_status <= GAME_MODE_PSEUDO_PREVIEW)
special = game_status;
else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
special = GFX_SPECIAL_ARG_MAIN;
IMG_BACKGROUND_ENVELOPE_4,
IMG_BACKGROUND,
+ IMG_BACKGROUND_TITLE_INITIAL,
IMG_BACKGROUND_TITLE,
+ IMG_BACKGROUND_MESSAGE_INITIAL,
IMG_BACKGROUND_MESSAGE,
IMG_BACKGROUND_MAIN,
IMG_BACKGROUND_LEVELS,