InitGfxDrawGlobalAnimFunction(DrawGlobalAnim);
InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+ gfx.fade_border_source_status = global.border_status;
+ gfx.fade_border_target_status = global.border_status;
gfx.masked_border_bitmap_ptr = backbuffer;
/* use copy of busy animation to prevent change while reloading artwork */