return;
}
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
SendToServer_NrWanted(setup.network_player_nr + 1);
return;
}
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
SendToServer_NrWanted(setup.network_player_nr + 1);