changed drawing of global borders to more generic approach (again)
[rocksndiamonds.git] / src / init.c
index 54bdb1e6b381d085818c513f01f39326270b0330..149b4ef2709e0ef6d6d26cf17cf798c897f85b88 100644 (file)
@@ -5323,7 +5323,9 @@ void InitGfx()
 
   InitGfxDrawBusyAnimFunction(DrawInitAnim);
   InitGfxDrawGlobalAnimFunction(DrawGlobalAnim);
-  InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToScreen);
+  InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+
+  gfx.masked_border_bitmap_ptr = backbuffer;
 
   /* use copy of busy animation to prevent change while reloading artwork */
   init_last = init;