#include "global.h"
-struct GameInfo_SP game_sp_info;
+struct GameInfo_SP game_sp;
struct LevelInfo_SP native_sp_level;
gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers)
- game_sp_info.LevelSolved = FALSE;
- game_sp_info.GameOver = FALSE;
+ game_sp.LevelSolved = FALSE;
+ game_sp.GameOver = FALSE;
menBorder.Checked = setup.sp_show_border_elements;
{
// subDisplayLevel();
- UpdatePlayfield();
+ if (force_redraw)
+ RestorePlayfield();
+
+ UpdatePlayfield(force_redraw);
BackToFront_SP();
}