rnd-20091211-1-src
[rocksndiamonds.git] / src / game_sp / main.c
index be2cb29fcde4758aac875a5578c0c317076f663d..d63d32a0f2966b9c6d1f18ddfa728c604ef51ecf 100644 (file)
@@ -11,6 +11,10 @@ void InitGameEngine_SP()
   game_sp_info.LevelSolved = FALSE;
   game_sp_info.GameOver = FALSE;
 
+  menBorder.Checked = setup.sp_show_border_elements;
+
+  InitScrollPlayfield();
+
 #if 1
   menPlay_Click();
 #else
@@ -18,19 +22,27 @@ void InitGameEngine_SP()
 #endif
 }
 
+#if 0
 void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
 {
   DDScrollBuffer_Blt_Ext(target_bitmap);
 }
+#endif
+
+void RedrawPlayfield_SP(boolean force_redraw)
+{
+  // subDisplayLevel();
+
+  UpdatePlayfield();
+
+  BackToFront_SP();
+}
 
 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
 {
   byte single_player_action = action[0];
 
   subMainGameLoop_Main(single_player_action, warp_mode);
-}
 
-void RedrawPlayfield_SP(boolean force_redraw)
-{
-  subDisplayLevel();
+  RedrawPlayfield_SP(FALSE);
 }