added some performance tuning for "autotest" and warp mode
[rocksndiamonds.git] / src / game_sp / main.c
index 3373d46085fe9ddee101e4737914f95f34b39501..c7239cc80ed0371faa5ef8651877dd5bb75e2418 100644 (file)
@@ -54,6 +54,10 @@ void InitGameEngine_SP()
 
 void RedrawPlayfield_SP(boolean force_redraw)
 {
+  // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+  if (DrawingDeactivatedField())
+    return;
+
   if (force_redraw)
     RestorePlayfield();