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rnd-20100419-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index a29d6205884c30f563acb4a859608a2bd9f5b6c6..4da92cd3286972936cdb5a7d8034a621c4f269c6 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-31,6
+31,13
@@
void InitGameEngine_SP()
game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
+#if 1
+ if (native_sp_level.width <= SCR_FIELDX)
+ game_sp.scroll_xoffset = TILEX / 2;
+ if (native_sp_level.height <= SCR_FIELDY)
+ game_sp.scroll_yoffset = TILEY / 2;
+#endif
+
for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
{
for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
{
for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)