#include "global.h"
+struct GameInfo_SP game_sp_info;
struct LevelInfo_SP native_sp_level;
void InitGameEngine_SP()
{
+ game_sp_info.LevelSolved = FALSE;
+ game_sp_info.GameOver = FALSE;
+
#if 0
menPlay_Click();
#else
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
+ subMainGameLoop_Main();
}