static void init_global_values()
{
- menBorder.Checked = True * 0;
+ menBorder.Checked = False;
menPanel.Checked = True;
menAutoScroll.Checked = True;
SetBitmaps_SP(&sp_objects);
-#if 1
+#if 0
/* too small for oversized levels, but too big for graphics performance */
/* (the whole playfield is drawn/updated, not only visible/scrolled area) */
/* !!! FIX THIS !!! */