#include "global.h"
+#if 0
Bitmap *sp_objects;
+#endif
+
Bitmap *screenBitmap;
struct EngineSnapshotInfo_SP engine_snapshot_sp;
Stage.ScrollTowards = &DDScrollBuffer_ScrollTowards;
Stage.SoftScrollTo = &DDScrollBuffer_SoftScrollTo;
- StretchedSprites.BltEx = &DDSpriteBuffer_BltEx;
+ // StretchedSprites.BltEx = &DDSpriteBuffer_BltEx;
StretchedSprites.BltImg = &DDSpriteBuffer_BltImg;
}
Form_Load();
+#if 0
SetBitmaps_SP(&sp_objects);
+#endif
#if 0
/* too small for oversized levels, but too big for graphics performance */
/* Supaplex game engine snapshot handling functions */
/* ------------------------------------------------------------------------- */
-static ListNode *engine_snapshot_list_sp = NULL;
-
void SaveEngineSnapshotValues_SP()
{
int i;