FreezeZonks = LInfo.InitialFreezeZonks;
#if 1
- /* set by main game tape code directly */
+ /* this is set by main game tape code to native random generator directly */
#else
#if 1
/* random seed used for recorded demos */
header->DemoRandomSeed = getFile16BitLE(file); /* yes, little endian */
+ // header->DemoRandomSeed = getFile16BitBE(file); /* !!! TEST ONLY !!! */
#if 0
printf("::: file.c: DemoRandomSeed == %d\n", header->DemoRandomSeed);