rnd-20100309-1-src
[rocksndiamonds.git] / src / game_sp / export.h
index 4438990fde5cd979b4fb9c66cf1b8b01ee844b4a..9e374dc52e752118fc3068b545105bea0ff75524 100644 (file)
 
 #define SP_NUM_LEVELS_PER_PACKAGE      111
 
-#define SP_PLAYFIELD_WIDTH             60
-#define SP_PLAYFIELD_HEIGHT            24
+#define SP_STD_PLAYFIELD_WIDTH         60
+#define SP_STD_PLAYFIELD_HEIGHT                24
 #define SP_LEVEL_NAME_LEN              23
 #define SP_MAX_SPECIAL_PORTS           10
 
 #define SP_HEADER_SIZE                 96
-#define SP_PLAYFIELD_SIZE              (SP_PLAYFIELD_WIDTH *           \
-                                        SP_PLAYFIELD_HEIGHT)
-#define SP_LEVEL_SIZE                  (SP_HEADER_SIZE + SP_PLAYFIELD_SIZE)
+#define SP_STD_PLAYFIELD_SIZE          (SP_STD_PLAYFIELD_WIDTH *       \
+                                        SP_STD_PLAYFIELD_HEIGHT)
+#define SP_MAX_PLAYFIELD_SIZE          (SP_MAX_PLAYFIELD_WIDTH *       \
+                                        SP_MAX_PLAYFIELD_HEIGHT)
+#define SP_STD_LEVEL_SIZE              (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
+
+#if 0
+#define SP_SCREEN_BUFFER_XSIZE         (SCR_FIELDX + 2)
+#define SP_SCREEN_BUFFER_YSIZE         (SCR_FIELDY + 2)
+#endif
 
 #define SP_FRAMES_PER_SECOND           35
 #define SP_MAX_TAPE_LEN                        64010   /* (see "spfix63.doc") */
@@ -82,6 +89,15 @@ struct GameInfo_SP
 {
   boolean LevelSolved;
   boolean GameOver;
+
+  /* needed for updating panel */
+  int time_played;
+  int infotrons_still_needed;
+  int red_disk_count;
+  int score;
+
+  /* needed for engine snapshots */
+  int preceding_buffer_size;
 };
 
 struct DemoInfo_SP
@@ -97,12 +113,16 @@ struct DemoInfo_SP
 struct LevelInfo_SP
 {
   LevelInfoType header;
+  byte header_raw_bytes[SP_HEADER_SIZE];
 
   int width, height;
 
   byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 
   struct DemoInfo_SP demo;
+
+  /* used for runtime values */
+  struct GameInfo_SP *game_sp;
 };
 
 struct GraphicInfo_SP
@@ -126,6 +146,14 @@ struct GraphicInfo_SP
 struct EngineSnapshotInfo_SP
 {
   struct GameInfo_SP game_sp;
+
+  int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+  byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+  byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+
+  int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
+  byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
+  byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
 };
 
 
@@ -134,7 +162,7 @@ struct EngineSnapshotInfo_SP
 /* ------------------------------------------------------------------------- */
 
 extern struct GlobalInfo_SP global_sp_info;
-extern struct GameInfo_SP game_sp_info;
+extern struct GameInfo_SP game_sp;
 extern struct LevelInfo_SP native_sp_level;
 extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
 extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
@@ -151,6 +179,7 @@ extern unsigned int InitEngineRandom_SP(long);
 extern void setLevelInfoToDefaults_SP();
 extern void copyInternalEngineVars_SP();
 extern boolean LoadNativeLevel_SP(char *, int);
+extern void SaveNativeLevel_SP(char *);
 
 extern void BackToFront_SP(void);
 extern void BlitScreenToBitmap_SP(Bitmap *);