boolean LevelSolved;
boolean GameOver;
+ /* needed for updating panel */
+ int time_played;
+ int infotrons_still_needed;
+ int red_disk_count;
+ int score;
+
/* needed for engine snapshots */
int preceding_buffer_size;
};
byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
struct DemoInfo_SP demo;
+
+ /* used for runtime values */
+ struct GameInfo_SP *game_sp;
};
struct GraphicInfo_SP