return subAnimateMurphy;
#if 1
- printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n", LevelNumber);
+ if (!game_sp_info.LevelSolved)
+ printf("::: Murphy.c: !!!!!!!!!! LEVEL %d SOLVED !!!!!!!!!!\n",LevelNumber);
#endif
+ game_sp_info.LevelSolved = TRUE;
+
subSoundFXExit();
data_h_DemoDone = 1; // EP set level success bytes
LevelStatus = 1; // set Level Status DONE