rnd-20100315-2-src
[rocksndiamonds.git] / src / game_sp / Input.c
index 5271795c48a8ee35bccad43f318b9504b3bb9643..3abfb289adaf5fba354f9e7264195e027763003c 100644 (file)
@@ -4,25 +4,9 @@
 
 #include "Input.h"
 
-// static char *VB_Name = "modInput";
 
-// --- Option Explicit
-
-boolean KeyState[255 + 1];
 DemoBufferObject DemoBuffer;
-
-//
-// Public KeyFlagSpace As Boolean
-// Public KeyFlagUp As Boolean
-// Public KeyFlagLeft As Boolean
-// Public KeyFlagDown As Boolean
-// Public KeyFlagRight As Boolean
-// Public KeyFlagEnter As Boolean
-// Public KeyFlagESC As Boolean
-// Public KeyFlagR As Boolean
-// Public KeyFlagRShift As Boolean
-
-int KeyScanCode7;
+boolean KeyState[255 + 1];
 
 int map_key_RND_to_SP(int key)
 {
@@ -55,155 +39,7 @@ int map_key_SP_to_RND(int key)
          key == keySpace       ? KEY_BUTTON            : MV_NONE);
 }
 
-void subCheckJoystick()
-{
-}
-
-int subCheckRightMouseButton()
+void subProcessKeyboardInput(byte action)
 {
-  int subCheckRightMouseButton;
-
-  // return button state
-
-  return subCheckRightMouseButton;
-}
-
-int subProcessKeyboardInput(byte action)
-{
-  int subProcessKeyboardInput;
-
-  static int LastKey = 0;
-
-#if 1
-
   DemoKeyCode = map_key_RND_to_SP(action);
-
-#if 0
-    printf("::: DemoKeyCode == %d\n", DemoKeyCode);
-#endif
-
-  return subProcessKeyboardInput;
-
-#else
-
-  //  On Error GoTo NoKeyboardAccessEH
-  //    Call DKeyboard.Acquire
-  //  On Error GoTo 0
-  //  Call DKeyboard.GetDeviceStateKeyboard(KeyState)
-  //  With KeyState
-  if (DemoFlag != 0)
-  {
-    subGetNextDemoKey();
-
-#if 0
-    printf("::: DemoKeyCode == %d\n", DemoKeyCode);
-#endif
-
-    if (ExitToMenuFlag != 0)
-      return subProcessKeyboardInput;
-  }
-  else
-  {
-    if (KeyState[vbKeySpace])
-    {
-      if (KeyState[vbKeyUp])
-      {
-        DemoKeyCode = keySpaceUp;
-      }
-      else if (KeyState[vbKeyLeft])
-      {
-        DemoKeyCode = keySpaceLeft;
-      }
-      else if (KeyState[vbKeyDown])
-      {
-        DemoKeyCode = keySpaceDown;
-      }
-      else if (KeyState[vbKeyRight])
-      {
-        DemoKeyCode = keySpaceRight;
-      }
-      else
-      {
-        DemoKeyCode = keySpace;
-      }
-
-    }
-    else
-    {
-      if (KeyState[vbKeyUp])
-      {
-        DemoKeyCode = keyUp;
-      }
-      else if (KeyState[vbKeyLeft])
-      {
-        DemoKeyCode = keyLeft;
-      }
-      else if (KeyState[vbKeyDown])
-      {
-        DemoKeyCode = keyDown;
-      }
-      else if (KeyState[vbKeyRight])
-      {
-        DemoKeyCode = keyRight;
-      }
-      else
-      {
-        DemoKeyCode = keyNone;
-      }
-    }
-  }
-
-#endif
-
-  // demo recording
-  if (RecordDemoFlag == 1)
-    DemoBuffer.AddDemoKey(DemoKeyCode);
-
-  if (DemoKeyCode != LastKey && ! NoDisplayFlag)
-  {
-#if 0
-    MainForm.ShowKey(DemoKeyCode);
-#endif
-    LastKey = DemoKeyCode;
-  }
-
-  if (KeyState[vbKeyEscape])
-  {
-    if (BlockingSpeed)
-    {
-      //        Call MainForm.menSpeed_Click(4)
-    }
-    else
-    {
-#if 1
-      printf("::: Input.c: subProcessKeyboardInput(): kill murphy\n");
-#endif
-
-      KillMurphyFlag = 1;
-      //        ExplodeFieldSP MurphyPosIndex
-      //        LeadOutCounter = &H20
-    }
-  }
-
-  if (KeyState[vbKeyR])
-  {
-    subFetchAndInitLevelB();
-  }
-
-  if (KeyState[vbKeyShift])
-    subDisplayRedDiskCount();
-
-#if 0
-  if (KeyState[vbKeyReturn])
-    MainForm.PanelVisible = (ShowPanel == 0);
-#endif
-
-  //  End With
-  //  Call DKeyboard.Unacquire
-  return subProcessKeyboardInput;
-
-  // NoKeyboardAccessEH:
-  Debug.Print("! Keyboard access");
-
-  return subProcessKeyboardInput;
 }