subCalculateScreenScrollPos(); // calculate screen start addrs
- printf("::: InitGameConditions.c: ScreenScroll{X,Y}Pos %d, %d\n",
- ScreenScrollXPos, ScreenScrollYPos);
+#if 0
+ printf(":1: %d, %d [%d, %d] [%d, %d] [%d, %d]\n",
+ mScrollX, mScrollY,
+ mScrollX_last, mScrollY_last,
+ ScreenScrollXPos, ScreenScrollYPos,
+ ScrollX, ScrollY);
+#endif
if (AutoScrollFlag)
{
}
}
+#if 0
+ printf(":2: %d, %d [%d, %d] [%d, %d] [%d, %d]\n",
+ mScrollX, mScrollY,
+ mScrollX_last, mScrollY_last,
+ ScreenScrollXPos, ScreenScrollYPos,
+ ScrollX, ScrollY);
+#endif
+
return InitMurphyPosB;
} // InitMurphyPosB
MovLowByte(&data_SPtorunavail, 0); // no SP file
data_scr_demo = 0;
- UpdatePlayTime = (0 == demo_stopped ? True : True);
+ UpdatePlayTime = (0 == demo_stopped ? True : False);
demo_stopped = 0;
subFetchAndInitLevelA(UpdatePlayTime);