#define ScrollDelta ((long)1)
+#if NEW_TILESIZE
+// #define ZoomFactor (ZOOM_FACTOR)
#define ZoomFactor (2)
+#else
+#define ZoomFactor (2)
+#endif
#define StretchWidth (ZoomFactor * 16)
#define TwoPixels (ZoomFactor * 2)
extern boolean menBorder;
#if 1
-extern int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-extern byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+extern int *PlayField16;
+extern byte *PlayField8;
+// extern int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
+// extern byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
extern byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
#else
extern int *PlayField16;
extern int TimerVar;
extern short RandomSeed;
+#if 0
extern long FileMax;
+#endif
extern LevelInfoType LInfo;
extern int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY;