extern char *CurPath, *OrigPath, *TmpPath;
extern currency DeltaT;
extern int *PlayField16;
+
+#if 1
+extern int aniBug[], aniZonkRollRight[], aniZonkRollLeft[];
+extern int aniEatInfotronLeft[], aniEatInfotronRight[];
+extern int aniInfotronRollRight[], aniInfotronRollLeft[];
+extern int aniMurphyEatLeft[], aniMurphyEatRight[];
+extern int aniMurphyEatUpLeft[], aniMurphyEatUpRight[], aniSplitUpDown[];
+extern int aniMurphyExit[];
+extern int aniSnikSnak[], aniElectron[], aniExplosion[];
+extern int aniTouchBase[], aniTouchInfotron[], aniTouchRedDisk[];
+extern int aniYellowDisk[], aniOrangeDisk[], aniRedDisk[];
+#else
extern int *aniBug, *aniZonkRollRight, *aniZonkRollLeft;
extern int *aniEatInfotronLeft, *aniEatInfotronRight;
extern int *aniInfotronRollRight, *aniInfotronRollLeft;
extern int *aniSnikSnak, *aniElectron, *aniExplosion;
extern int *aniTouchBase, *aniTouchInfotron, *aniTouchRedDisk;
extern int *aniYellowDisk, *aniOrangeDisk, *aniRedDisk;
+#endif
+
extern int FieldHeight;
extern int FieldMax, LevelMax;
extern int FieldWidth;