for (i = 0; i <= FieldMax; i++)
{
- PlayField16[i] = PlayField8[i];
+ PlayField16[i] = PlayField8[i];
DisPlayField[i] = PlayField8[i];
PlayField8[i] = 0;
}
+#if 0
+ {
+ int x, y;
+
+ for (x = 0; x < 60; x++)
+ printf("%02d.", x);
+ printf("\n");
+
+ for (x = 0; x < 60; x++)
+ printf("...");
+ printf("\n");
+
+ for (y = 0; y < 24; y++)
+ {
+ for (x = 0; x < 60; x++)
+ {
+ printf("%02d.", PlayField16[y * 60 + x]);
+ }
+
+ printf("\n");
+ }
+ }
+#endif
+
AnimationPosTable = REDIM_1D(sizeof(int), 0, LevelMax - 2 *FieldWidth);
AnimationSubTable = REDIM_1D(sizeof(byte), 0, LevelMax - 2 *FieldWidth);
TerminalState = REDIM_1D(sizeof(byte), FieldWidth, LevelMax - FieldWidth);