if (NoDisplayFlag || ! LevelLoaded)
return subDisplayLevel;
-#if 0
+#if 1
+ DisplayLevel();
+#else
MainForm.DisplayLevel();
#endif
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
+#if 1
+ DDScrollBuffer_ScrollTo(X, Y);
+#else
Stage.ScrollTo(X, Y);
+#endif
}
void ScrollTowards(int X, int Y)
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
+#if 1
+ DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch);
+#else
Stage.ScrollTowards(X, Y, 2 * Stretch);
+#endif
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)
{
long oldX, oldY;
+#if 1
+ printf("::: 1: X,Y == %d, %d (1)\n", X, Y);
+#endif
+
if (NoDisplayFlag)
return;
Y = Min(Y, ScrollMaxY);
// ScrollX = X
// ScrollY = Y
+
+#if 1
+ printf("::: 2: X,Y == %d, %d\n", X, Y);
+#endif
+
+#if 1
+ DDScrollBuffer_SoftScrollTo(X, Y, TimeMS, FPS);
+#else
Stage.SoftScrollTo(X, Y, TimeMS, FPS);
+#endif
}