changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git] / src / game_em / input.c
index 470975188b35f997624eb5f18519e240a5b45c7a..e314272f5315158d1b6aaca80a3587dcf8cbc37e 100644 (file)
@@ -112,7 +112,6 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
   RedrawPlayfield_EM(FALSE);
 
   BlitScreenToBitmap_EM(backbuffer);
-  BackToFront_EM();
 }
 
 /* read input device for players */