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changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git]
/
src
/
game_em
/
input.c
diff --git
a/src/game_em/input.c
b/src/game_em/input.c
index 470975188b35f997624eb5f18519e240a5b45c7a..e314272f5315158d1b6aaca80a3587dcf8cbc37e 100644
(file)
--- a/
src/game_em/input.c
+++ b/
src/game_em/input.c
@@
-112,7
+112,6
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
RedrawPlayfield_EM(FALSE);
BlitScreenToBitmap_EM(backbuffer);
- BackToFront_EM();
}
/* read input device for players */