#define USE_EXTENDED_GRAPHICS_ENGINE 1
+
+#if 0
+int TILEX = ORIG_TILEX * ZOOM_FACTOR;
+int TILEY = ORIG_TILEY * ZOOM_FACTOR;
+#endif
+
int frame; /* current screen frame */
int screen_x, screen_y; /* current scroll position */
int x = screen_x % (MAX_BUF_XSIZE * TILEX);
int y = screen_y % (MAX_BUF_YSIZE * TILEY);
+#if 0
+ printf("::: %d, %d\n", screenBitmap->width, screenBitmap->height);
+ BlitBitmap(screenBitmap, target_bitmap, 0, 0, 544, 544, SX, SY);
+ return;
+#endif
+
if (x < 2 * TILEX && y < 2 * TILEY)
{
BlitBitmap(screenBitmap, target_bitmap, x, y,
boolean draw_masked)
{
struct GraphicInfo_EM *g = getObjectGraphic(x, y);
+#if NEW_TILESIZE
+ int src_x = g->src_x + g->src_offset_x * TILESIZE_VAR / TILESIZE;
+ int src_y = g->src_y + g->src_offset_y * TILESIZE_VAR / TILESIZE;
+ int dst_x = sx * TILEX + g->dst_offset_x * TILESIZE_VAR / TILESIZE;
+ int dst_y = sy * TILEY + g->dst_offset_y * TILESIZE_VAR / TILESIZE;
+ int width = g->width * TILESIZE_VAR / TILESIZE;
+ int height = g->height * TILESIZE_VAR / TILESIZE;
+#else
int src_x = g->src_x + g->src_offset_x;
int src_y = g->src_y + g->src_offset_y;
int dst_x = sx * TILEX + g->dst_offset_x;
int dst_y = sy * TILEY + g->dst_offset_y;
int width = g->width;
int height = g->height;
+#endif
int left = screen_x / TILEX;
int top = screen_y / TILEY;
#else
struct GraphicInfo_EM *g = getObjectGraphic(x, y);
#endif
+ int crumbled_border_size;
int left = screen_x / TILEX;
int top = screen_y / TILEY;
int i;
g = getObjectGraphic(x, y);
#endif
+ crumbled_border_size = g->crumbled_border_size;
+
+#if NEW_TILESIZE
+ crumbled_border_size = crumbled_border_size * TILESIZE_VAR / TILESIZE;
+#endif
+
#if 0
if (x == 3 && y == 3 && frame == 0)
printf("::: %d, %d\n",
if (i == 1 || i == 2)
{
- width = g->crumbled_border_size;
+ width = crumbled_border_size;
height = TILEY;
- cx = (i == 2 ? TILEX - g->crumbled_border_size : 0);
+ cx = (i == 2 ? TILEX - crumbled_border_size : 0);
cy = 0;
}
else
{
width = TILEX;
- height = g->crumbled_border_size;
+ height = crumbled_border_size;
cx = 0;
- cy = (i == 3 ? TILEY - g->crumbled_border_size : 0);
+ cy = (i == 3 ? TILEY - crumbled_border_size : 0);
}
if (width > 0 && height > 0)