} gamebutton_info[NUM_GAME_BUTTONS] =
{
{
- IMG_GAME_BUTTON_GFX_STOP, &game.button.stop,
+ IMG_GFX_GAME_BUTTON_STOP, &game.button.stop,
GAME_CTRL_ID_STOP, "stop game"
},
{
- IMG_GAME_BUTTON_GFX_PAUSE, &game.button.pause,
+ IMG_GFX_GAME_BUTTON_PAUSE, &game.button.pause,
GAME_CTRL_ID_PAUSE, "pause game"
},
{
- IMG_GAME_BUTTON_GFX_PLAY, &game.button.play,
+ IMG_GFX_GAME_BUTTON_PLAY, &game.button.play,
GAME_CTRL_ID_PLAY, "play game"
},
{
- IMG_GAME_BUTTON_GFX_UNDO, &game.button.undo,
+ IMG_GFX_GAME_BUTTON_UNDO, &game.button.undo,
GAME_CTRL_ID_UNDO, "undo step"
},
{
- IMG_GAME_BUTTON_GFX_REDO, &game.button.redo,
+ IMG_GFX_GAME_BUTTON_REDO, &game.button.redo,
GAME_CTRL_ID_REDO, "redo step"
},
{
- IMG_GAME_BUTTON_GFX_SAVE, &game.button.save,
+ IMG_GFX_GAME_BUTTON_SAVE, &game.button.save,
GAME_CTRL_ID_SAVE, "save game"
},
{
- IMG_GAME_BUTTON_GFX_PAUSE2, &game.button.pause2,
+ IMG_GFX_GAME_BUTTON_PAUSE2, &game.button.pause2,
GAME_CTRL_ID_PAUSE2, "pause game"
},
{
- IMG_GAME_BUTTON_GFX_LOAD, &game.button.load,
+ IMG_GFX_GAME_BUTTON_LOAD, &game.button.load,
GAME_CTRL_ID_LOAD, "load game"
},
{
- IMG_GAME_BUTTON_GFX_SOUND_MUSIC, &game.button.sound_music,
+ IMG_GFX_GAME_BUTTON_SOUND_MUSIC, &game.button.sound_music,
SOUND_CTRL_ID_MUSIC, "background music on/off"
},
{
- IMG_GAME_BUTTON_GFX_SOUND_LOOPS, &game.button.sound_loops,
+ IMG_GFX_GAME_BUTTON_SOUND_LOOPS, &game.button.sound_loops,
SOUND_CTRL_ID_LOOPS, "sound loops on/off"
},
{
- IMG_GAME_BUTTON_GFX_SOUND_SIMPLE, &game.button.sound_simple,
+ IMG_GFX_GAME_BUTTON_SOUND_SIMPLE, &game.button.sound_simple,
SOUND_CTRL_ID_SIMPLE, "normal sounds on/off"
}
};