added generic solution for naming conventions of extra graphic definitions
[rocksndiamonds.git] / src / game.c
index c754fc186f0d08505356b474feb65032b98e6512..fb6691a72849769c94eacd0015a628acb54ca1af 100644 (file)
@@ -14855,47 +14855,47 @@ static struct
 } gamebutton_info[NUM_GAME_BUTTONS] =
 {
   {
-    IMG_GAME_BUTTON_GFX_STOP,          &game.button.stop,
+    IMG_GFX_GAME_BUTTON_STOP,          &game.button.stop,
     GAME_CTRL_ID_STOP,                 "stop game"
   },
   {
-    IMG_GAME_BUTTON_GFX_PAUSE,         &game.button.pause,
+    IMG_GFX_GAME_BUTTON_PAUSE,         &game.button.pause,
     GAME_CTRL_ID_PAUSE,                        "pause game"
   },
   {
-    IMG_GAME_BUTTON_GFX_PLAY,          &game.button.play,
+    IMG_GFX_GAME_BUTTON_PLAY,          &game.button.play,
     GAME_CTRL_ID_PLAY,                 "play game"
   },
   {
-    IMG_GAME_BUTTON_GFX_UNDO,          &game.button.undo,
+    IMG_GFX_GAME_BUTTON_UNDO,          &game.button.undo,
     GAME_CTRL_ID_UNDO,                 "undo step"
   },
   {
-    IMG_GAME_BUTTON_GFX_REDO,          &game.button.redo,
+    IMG_GFX_GAME_BUTTON_REDO,          &game.button.redo,
     GAME_CTRL_ID_REDO,                 "redo step"
   },
   {
-    IMG_GAME_BUTTON_GFX_SAVE,          &game.button.save,
+    IMG_GFX_GAME_BUTTON_SAVE,          &game.button.save,
     GAME_CTRL_ID_SAVE,                 "save game"
   },
   {
-    IMG_GAME_BUTTON_GFX_PAUSE2,                &game.button.pause2,
+    IMG_GFX_GAME_BUTTON_PAUSE2,                &game.button.pause2,
     GAME_CTRL_ID_PAUSE2,               "pause game"
   },
   {
-    IMG_GAME_BUTTON_GFX_LOAD,          &game.button.load,
+    IMG_GFX_GAME_BUTTON_LOAD,          &game.button.load,
     GAME_CTRL_ID_LOAD,                 "load game"
   },
   {
-    IMG_GAME_BUTTON_GFX_SOUND_MUSIC,   &game.button.sound_music,
+    IMG_GFX_GAME_BUTTON_SOUND_MUSIC,   &game.button.sound_music,
     SOUND_CTRL_ID_MUSIC,               "background music on/off"
   },
   {
-    IMG_GAME_BUTTON_GFX_SOUND_LOOPS,   &game.button.sound_loops,
+    IMG_GFX_GAME_BUTTON_SOUND_LOOPS,   &game.button.sound_loops,
     SOUND_CTRL_ID_LOOPS,               "sound loops on/off"
   },
   {
-    IMG_GAME_BUTTON_GFX_SOUND_SIMPLE,  &game.button.sound_simple,
+    IMG_GFX_GAME_BUTTON_SOUND_SIMPLE,  &game.button.sound_simple,
     SOUND_CTRL_ID_SIMPLE,              "normal sounds on/off"
   }
 };