fps_frames = 0;
fps_counter = Counter();
+ /* always draw FPS to screen after FPS value was updated */
redraw_mask |= REDRAW_FPS;
}
+
+ /* only draw FPS if no screen areas are deactivated (invisible warp mode) */
+ if (GetDrawDeactivationMask() == REDRAW_NONE)
+ redraw_mask |= REDRAW_FPS;
}
}