fixed broken tapes caused by a bugfix (with TAS snap keys) in EM engine
[rocksndiamonds.git] / src / game.c
index d615d6338d5f2b914df6b1378ee135b34f84acbd..b8d863fe232597b2b32f3c43132b2d10c6255980 100644 (file)
@@ -1052,6 +1052,7 @@ static void PlayLevelSoundElementActionIfLoop(int, int, int, int);
 static void PlayLevelSoundActionIfLoop(int, int, int);
 static void StopLevelSoundActionIfLoop(int, int, int);
 static void PlayLevelMusic();
+static void FadeLevelSoundsAndMusic();
 
 static void HandleGameButtons(struct GadgetInfo *);
 
@@ -2701,6 +2702,9 @@ static void InitGameEngine()
   game_em.use_single_button =
     (game.engine_version > VERSION_IDENT(4,0,0,2));
 
+  game_em.use_snap_key_bug =
+    (game.engine_version < VERSION_IDENT(4,0,1,0));
+
   /* ---------------------------------------------------------------------- */
 
   /* set maximal allowed number of custom element changes per game frame */
@@ -3118,7 +3122,7 @@ void InitGame()
   if (CheckIfGlobalBorderHasChanged())
     fade_mask = REDRAW_ALL;
 
-  FadeSoundsAndMusic();
+  FadeLevelSoundsAndMusic();
 
   ExpireSoundLoops(TRUE);
 
@@ -14232,12 +14236,43 @@ static void StopLevelSoundActionIfLoop(int x, int y, int action)
     StopSound(sound_effect);
 }
 
-static void PlayLevelMusic()
+static int getLevelMusicNr()
 {
   if (levelset.music[level_nr] != MUS_UNDEFINED)
-    PlayMusic(levelset.music[level_nr]);       /* from config file */
+    return levelset.music[level_nr];           /* from config file */
   else
-    PlayMusic(MAP_NOCONF_MUSIC(level_nr));     /* from music dir */
+    return MAP_NOCONF_MUSIC(level_nr);         /* from music dir */
+}
+
+static void FadeLevelSounds()
+{
+  FadeSounds();
+}
+
+static void FadeLevelMusic()
+{
+  int music_nr = getLevelMusicNr();
+  char *curr_music = getCurrentlyPlayingMusicFilename();
+  char *next_music = getMusicInfoEntryFilename(music_nr);
+
+  if (!strEqual(curr_music, next_music))
+    FadeMusic();
+}
+
+void FadeLevelSoundsAndMusic()
+{
+  FadeLevelSounds();
+  FadeLevelMusic();
+}
+
+static void PlayLevelMusic()
+{
+  int music_nr = getLevelMusicNr();
+  char *curr_music = getCurrentlyPlayingMusicFilename();
+  char *next_music = getMusicInfoEntryFilename(music_nr);
+
+  if (!strEqual(curr_music, next_music))
+    PlayMusic(music_nr);
 }
 
 void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)