rnd-20100303-1-src
[rocksndiamonds.git] / src / game.c
index cf7193f87cafe33d5009ae32ac232b784fbb3bb0..46f050d2c3c18dd37c7ab8ae7fcdc40b3de2ad7a 100644 (file)
@@ -2221,17 +2221,25 @@ void UpdateGameControlValues()
              local_player->LevelSolved_CountingTime :
              level.game_engine_type == GAME_ENGINE_TYPE_EM ?
              level.native_em_level->lev->time :
+             level.game_engine_type == GAME_ENGINE_TYPE_SP ?
+             level.native_sp_level->game_sp->time_played :
              level.time == 0 ? TimePlayed : TimeLeft);
   int score = (local_player->LevelSolved ?
               local_player->LevelSolved_CountingScore :
               level.game_engine_type == GAME_ENGINE_TYPE_EM ?
               level.native_em_level->lev->score :
+              level.game_engine_type == GAME_ENGINE_TYPE_SP ?
+              level.native_sp_level->game_sp->score :
               local_player->score);
   int gems = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
              level.native_em_level->lev->required :
+             level.game_engine_type == GAME_ENGINE_TYPE_SP ?
+             level.native_sp_level->game_sp->infotrons_still_needed :
              local_player->gems_still_needed);
   int exit_closed = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
                     level.native_em_level->lev->required > 0 :
+                    level.game_engine_type == GAME_ENGINE_TYPE_SP ?
+                    level.native_sp_level->game_sp->infotrons_still_needed > 0 :
                     local_player->gems_still_needed > 0 ||
                     local_player->sokobanfields_still_needed > 0 ||
                     local_player->lights_still_needed > 0);
@@ -2253,6 +2261,10 @@ void UpdateGameControlValues()
   {
     for (i = 0; i < MAX_PLAYERS; i++)
     {
+      /* only one player in Supaplex game engine */
+      if (level.game_engine_type == GAME_ENGINE_TYPE_SP && i > 0)
+       break;
+
       for (k = 0; k < MAX_NUM_KEYS; k++)
       {
        if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
@@ -2269,6 +2281,9 @@ void UpdateGameControlValues()
       if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
        game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
          level.native_em_level->ply[i]->dynamite;
+      else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+       game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
+         level.native_sp_level->game_sp->red_disk_count;
       else
        game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
          stored_player[i].inventory_size;
@@ -2301,6 +2316,9 @@ void UpdateGameControlValues()
     if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
       game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
        level.native_em_level->ply[player_nr]->dynamite;
+    else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+      game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
+       level.native_sp_level->game_sp->red_disk_count;
     else
       game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value +=
        stored_player[player_nr].inventory_size;