#define EX_TYPE_DYNA (1 << 4)
#define EX_TYPE_SINGLE_TILE (EX_TYPE_CENTER | EX_TYPE_BORDER)
+#if 1
+#define PANEL_DEACTIVATED(p) ((p)->x < 0 || (p)->y < 0)
+#define PANEL_XPOS(p) (DX + ALIGNED_MENU_XPOS(p))
+#define PANEL_YPOS(p) (DY + ALIGNED_MENU_YPOS(p))
+#else
#define PANEL_DEACTIVATED(p) ((p).x < 0 || (p).y < 0)
#define PANEL_XPOS(p) (ALIGNED_XPOS((p).x, (p).width, (p).align))
#define PANEL_YPOS(p) ((p).y)
+#endif
/* special positions in the game control window (relative to control window) */
#define XX_LEVEL1 (PANEL_XPOS(game.panel.level))
#if 1
-inline void DrawGameValue_Emeralds(int value)
+void DrawGameValue_Emeralds(int value)
{
+ struct TextPosInfo *pos = &game.panel.gems;
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
- int xpos = (3 * 14 - 3 * font_width) / 2;
+ int digits = pos->chars;
- if (PANEL_DEACTIVATED(game.panel.gems))
+ if (PANEL_DEACTIVATED(pos))
return;
- game.panel.gems.width = game.panel.gems.chars * font_width;
- xpos = 0;
+ pos->width = digits * font_width;
- DrawText(DX_EMERALDS + xpos, DY_EMERALDS, int2str(value, 3), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
}
-inline void DrawGameValue_Dynamite(int value)
+void DrawGameValue_Dynamite(int value)
{
+ struct TextPosInfo *pos = &game.panel.inventory;
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
- int xpos = (3 * 14 - 3 * font_width) / 2;
-
- if (PANEL_DEACTIVATED(game.panel.inventory))
- return;
-
- game.panel.inventory.width = game.panel.inventory.chars * font_width;
- xpos = 0;
-
- DrawText(DX_DYNAMITE + xpos, DY_DYNAMITE, int2str(value, 3), font_nr);
-}
-
-inline void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
-{
- int base_key_graphic = EL_KEY_1;
- int i;
+ int digits = pos->chars;
- if (PANEL_DEACTIVATED(game.panel.keys))
+ if (PANEL_DEACTIVATED(pos))
return;
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- base_key_graphic = EL_EM_KEY_1;
+ pos->width = digits * font_width;
- /* currently only 4 of 8 possible keys are displayed */
- for (i = 0; i < STD_NUM_KEYS; i++)
- {
- int x = XX_KEYS + i * MINI_TILEX;
- int y = YY_KEYS;
-
- if (key[i])
- DrawMiniGraphicExt(drawto, DX + x,DY + y, el2edimg(base_key_graphic + i));
- else
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX5 + x, y, MINI_TILEX, MINI_TILEY, DX + x,DY + y);
- }
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
}
-inline void DrawGameValue_Score(int value)
+void DrawGameValue_Score(int value)
{
+ struct TextPosInfo *pos = &game.panel.score;
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
- int xpos = (5 * 14 - 5 * font_width) / 2;
+ int digits = pos->chars;
- if (PANEL_DEACTIVATED(game.panel.score))
+ if (PANEL_DEACTIVATED(pos))
return;
- game.panel.score.width = game.panel.score.chars * font_width;
- xpos = 0;
+ pos->width = digits * font_width;
- DrawText(DX_SCORE + xpos, DY_SCORE, int2str(value, 5), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
}
-inline void DrawGameValue_Time(int value)
+void DrawGameValue_Time(int value)
{
+ struct TextPosInfo *pos = &game.panel.time;
static int last_value = -1;
- int num_digits1 = 3;
- int num_digits2 = 4;
- int num_digits = game.panel.time.chars;
+ int digits1 = 3;
+ int digits2 = 4;
+ int digits = pos->chars;
int font1_nr = FONT_TEXT_2;
int font2_nr = FONT_TEXT_1;
int font_nr = font1_nr;
- int font1_width = getFontWidth(font1_nr);
- int font2_width = getFontWidth(font2_nr);
- int xpos3 = (3 * 14 - 3 * font1_width) / 2;
- int xpos4 = (4 * 10 - 4 * font2_width) / 2;
+ boolean use_dynamic_digits = (digits == -1 ? TRUE : FALSE);
- if (PANEL_DEACTIVATED(game.panel.time))
+ if (PANEL_DEACTIVATED(pos))
return;
- if (num_digits == -1) /* use dynamic number of digits */
+ if (use_dynamic_digits) /* use dynamic number of digits */
{
- num_digits = (value < 1000 ? num_digits1 : num_digits2);
- font_nr = (value < 1000 ? font1_nr : font2_nr);
+ digits = (value < 1000 ? digits1 : digits2);
+ font_nr = (value < 1000 ? font1_nr : font2_nr);
}
- xpos3 = 0;
- xpos4 = 0;
-
/* clear background if value just changed its size (dynamic digits only) */
- if (game.panel.time.chars == -1 && (last_value < 1000) != (value < 1000))
+ if (use_dynamic_digits && (last_value < 1000) != (value < 1000))
{
- int width1 = num_digits1 * getFontWidth(font1_nr);
- int width2 = num_digits2 * getFontWidth(font2_nr);
+ int width1 = digits1 * getFontWidth(font1_nr);
+ int width2 = digits2 * getFontWidth(font2_nr);
int max_width = MAX(width1, width2);
int max_height = MAX(getFontHeight(font1_nr), getFontHeight(font2_nr));
- game.panel.time.width = max_width;
+ pos->width = max_width;
- ClearRectangleOnBackground(drawto, DX_TIME, DY_TIME, max_width, max_height);
+ ClearRectangleOnBackground(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos),
+ max_width, max_height);
}
- game.panel.time.width = num_digits * getFontWidth(font_nr);
+ pos->width = digits * getFontWidth(font_nr);
- DrawText(DX_TIME, DY_TIME, int2str(value, num_digits), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
last_value = value;
}
-inline void DrawGameValue_Level(int value)
+void DrawGameValue_Level(int value)
{
- int num_digits1 = 2;
- int num_digits2 = 3;
- int num_digits = game.panel.level.chars;
+ struct TextPosInfo *pos = &game.panel.level;
+ int digits1 = 2;
+ int digits2 = 3;
+ int digits = pos->chars;
int font1_nr = FONT_TEXT_2;
int font2_nr = FONT_TEXT_1;
int font_nr = font1_nr;
+ boolean use_dynamic_digits = (digits == -1 ? TRUE : FALSE);
- if (PANEL_DEACTIVATED(game.panel.level))
+ if (PANEL_DEACTIVATED(pos))
return;
- if (num_digits == -1) /* use dynamic number of digits */
+ if (use_dynamic_digits) /* use dynamic number of digits */
{
- num_digits = (level_nr < 100 ? num_digits1 : num_digits2);
- font_nr = (level_nr < 100 ? font1_nr : font2_nr);
+ digits = (level_nr < 100 ? digits1 : digits2);
+ font_nr = (level_nr < 100 ? font1_nr : font2_nr);
}
- game.panel.level.width = num_digits * getFontWidth(font_nr);
+ pos->width = digits * getFontWidth(font_nr);
- DrawText(DX_LEVEL, DY_LEVEL, int2str(value, num_digits), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
+}
+
+void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
+{
+ struct TextPosInfo *pos = &game.panel.keys;
+ int base_key_graphic = EL_KEY_1;
+ int i;
+
+ if (PANEL_DEACTIVATED(pos))
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ base_key_graphic = EL_EM_KEY_1;
+
+ pos->width = 4 * MINI_TILEX;
+
+ /* currently only 4 of 8 possible keys are displayed */
+ for (i = 0; i < STD_NUM_KEYS; i++)
+ {
+ int src_x = DOOR_GFX_PAGEX5 + 18;
+ int src_y = DOOR_GFX_PAGEY1 + 123;
+ int dst_x = PANEL_XPOS(pos) + i * MINI_TILEX;
+ int dst_y = PANEL_YPOS(pos);
+
+ if (key[i])
+ DrawMiniGraphicExt(drawto, dst_x, dst_y, el2edimg(base_key_graphic + i));
+ else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+ MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+ }
}
#else
-inline void DrawGameValue_Emeralds(int value)
+void DrawGameValue_Emeralds(int value)
{
int font_nr = FONT_TEXT_2;
int xpos = (3 * 14 - 3 * getFontWidth(font_nr)) / 2;
DrawText(DX_EMERALDS + xpos, DY_EMERALDS, int2str(value, 3), font_nr);
}
-inline void DrawGameValue_Dynamite(int value)
+void DrawGameValue_Dynamite(int value)
{
int font_nr = FONT_TEXT_2;
int xpos = (3 * 14 - 3 * getFontWidth(font_nr)) / 2;
DrawText(DX_DYNAMITE + xpos, DY_DYNAMITE, int2str(value, 3), font_nr);
}
-inline void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
-{
- int base_key_graphic = EL_KEY_1;
- int i;
-
- if (PANEL_DEACTIVATED(game.panel.keys))
- return;
-
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- base_key_graphic = EL_EM_KEY_1;
-
- /* currently only 4 of 8 possible keys are displayed */
- for (i = 0; i < STD_NUM_KEYS; i++)
- {
- int x = XX_KEYS + i * MINI_TILEX;
- int y = YY_KEYS;
-
- if (key[i])
- DrawMiniGraphicExt(drawto, DX + x,DY + y, el2edimg(base_key_graphic + i));
- else
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX5 + x, y, MINI_TILEX, MINI_TILEY, DX + x,DY + y);
- }
-}
-
-inline void DrawGameValue_Score(int value)
+void DrawGameValue_Score(int value)
{
int font_nr = FONT_TEXT_2;
int xpos = (5 * 14 - 5 * getFontWidth(font_nr)) / 2;
DrawText(DX_SCORE + xpos, DY_SCORE, int2str(value, 5), font_nr);
}
-inline void DrawGameValue_Time(int value)
+void DrawGameValue_Time(int value)
{
int font1_nr = FONT_TEXT_2;
#if 1
DrawText(DX_TIME2 + xpos4, DY_TIME, int2str(value, 4), font2_nr);
}
-inline void DrawGameValue_Level(int value)
+void DrawGameValue_Level(int value)
{
int font1_nr = FONT_TEXT_2;
#if 1
DrawText(DX_LEVEL2, DY_LEVEL, int2str(value, 3), font2_nr);
}
+void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
+{
+ int base_key_graphic = EL_KEY_1;
+ int i;
+
+ if (PANEL_DEACTIVATED(game.panel.keys))
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ base_key_graphic = EL_EM_KEY_1;
+
+ /* currently only 4 of 8 possible keys are displayed */
+ for (i = 0; i < STD_NUM_KEYS; i++)
+ {
+ int x = XX_KEYS + i * MINI_TILEX;
+ int y = YY_KEYS;
+
+ if (key[i])
+ DrawMiniGraphicExt(drawto, DX + x,DY + y, el2edimg(base_key_graphic + i));
+ else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX5 + x, y, MINI_TILEX, MINI_TILEY, DX + x,DY + y);
+ }
+}
+
#endif
void DrawAllGameValues(int emeralds, int dynamite, int score, int time,