{
int num_sounds = getSoundListSize();
- if (loop_sound_frame != NULL)
- free(loop_sound_frame);
+ checked_free(loop_sound_frame);
+ checked_free(loop_sound_volume);
- if (loop_sound_volume != NULL)
- free(loop_sound_volume);
-
- loop_sound_frame = checked_calloc(num_sounds * sizeof(int));
+ loop_sound_frame = checked_calloc(num_sounds * sizeof(int));
loop_sound_volume = checked_calloc(num_sounds * sizeof(int));
}